That sounds a lot like Stellar Convergence MUCK (which I play on). They too have @applaud, although I don't know if they can be used for anything other than bragging rights. They also have statsheets that you build, for the purpose of, as you said, last resort reference. And also no dice rolling; you just pick what kind of features you want your character to have, and you take the 10,000 credits you have and spend them on them, with the formula price=n*n*100 where n is the level of the stat. In other words, you can have Pilot Starfighter at level 1, or level 5. Level 5 obviously is superior, and costs only 25x as much as the level 1 version. So you can have a character who does 4 things super amazing fantastically well, or 100 things that are just somewhat better than a goober off the street, or obviously something in between. Or alternatively, use some of that starting money to buy a few starting items, like a ship, or 'tools'.
Of course, I'm rambling here too. The point is, it's been done, and it does work. SCM seems to average a good 20 players or so, even when there's not a predetermined TinyPlot scheduled. It is, of course, nowhere near as massively popular as FM or Taps, but then, the focus is also much more narrow. I think 20 players consistently is a pretty decent figure.
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Date: 2004-03-07 23:01 (UTC)Of course, I'm rambling here too. The point is, it's been done, and it does work. SCM seems to average a good 20 players or so, even when there's not a predetermined TinyPlot scheduled. It is, of course, nowhere near as massively popular as FM or Taps, but then, the focus is also much more narrow. I think 20 players consistently is a pretty decent figure.